Games
Monday, 3 December 2012
Business games can take a variety of forms, from interactive board
games to interactive games involving different props (balls, ropes,
hoops, etc.) and different kinds of activities. The purpose of these
games is to link to some aspect of organizational performance and to
generate discussions about business improvement. Many business games
focus on organizational behaviors. Some of these are computer
simulations while others are simple designs for play and debriefing.
Team building is a common focus of such activities.
Most games require multiple players. However, single-player games are
unique in respect to the type of challenges a player faces. Unlike a
game with multiple players competing with or against each other to reach
the game's goal, a one-player game is a battle solely against an
element of the environment (an artificial opponent), against one's own
skills, against time, or against chance. Playing with a yo-yo or playing tennis against a wall is not generally recognized as playing a game due to the lack of any formidable opposition.
It is not valid to describe a computer game as single-player where the computer provides opposition. If the computer is merely record-keeping, then the game may be validly single-player.
Many games described as "single-player" may be termed actually puzzles or recreations.
It is not valid to describe a computer game as single-player where the computer provides opposition. If the computer is merely record-keeping, then the game may be validly single-player.
Many games described as "single-player" may be termed actually puzzles or recreations.
A game is structured playing, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art,
which is more often an expression of aesthetic or ideological elements.
However, the distinction is not clear-cut, and many games are also
considered to be work (such as professional players of spectator
sports/games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.
Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.
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